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ELI DARIEN
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"Flight"
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Other Projects
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Flight
This group passion project grew out of a mock game test that I created with two other students for our Virtual Environment Design course (ARTD 3471). After completing the assignment, two classmates and I were inspired to develop a more polished promo and backstory for the game. For the final cinematic, I was responsible for all animation, partial lighting, set dressing, retopology, and camera work. While I contributed to every scene in the film, my primary focus was on the first and the last shot, which I completed entirely. I was also responsible for cinematic direction. To fully appreciate sound design, please wear headphones š§
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Character Lighting
Responsible for Lighting & Posing
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Low Poly Castle
This was my first ever project in Blender. I used this as a means of practicing modeling, camera movement, realistic walking animation, and tracking in Blender. I also used this as an opportunity to learn how to create procedural grass. All modeling, rigging (for the birds in the scene), and texturing were done in Blender, with the final render done in Eevee.
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Studio Character Lighting
Responsible for Lighting & Posing
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Library Scene (WIP)
Note: This is a work in progress ā Iām still resolving some issues with lighting and rendering in Arnold. This scene is a 3D recreation inspired by the Trinity College Library. I was responsible for all aspects of the scene, including modeling, texturing, and rendering. Programs used: Maya, Substance Painter, and Arnold.
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CSTAR Graphic
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Talent Show
This was my first 3D animation created in Maya and served as my final project for Animation Basics in the Spring of 2024. For the assignment, each student was provided with the same stage and tasked with animating a unique talent for a character of their choice. Programs Used: Maya
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